Privacy.

The short version: we collect as little as we can get away with, and this page lists every place that isn't zero. No trackers, no ad networks, no selling your data — to anyone, ever.

In short (for players of any age)

Who we are

Axe'n'Stax is made by an independent developer in the UK, publishing as decented. For the small amount of personal data described on this page, the developer is the "controller": the person responsible for it under UK data protection law. There is no company, no data protection officer (one isn't required at this size), and no one else we pass data to apart from the services named below.

Everything we handle, in one table

This is the complete list. If it isn't here, we don't collect it.

WhatWhyLegal basisHow longWho else sees it
Your IP address, for a momentTo stop one computer flooding the Minecraft-skin lookup.Legitimate interests (keeping the service working and safe)In memory only, never written down. Gone within minutes, and at the latest when the site restarts.Nobody.
A shortened IP address in a server error lineOnly if a request fails partway through, so the problem can be fixed.Legitimate interests (keeping the sites working)3 days, then deleted automatically.Our hosting company (Hetzner, in the EU), which runs the server.
A Minecraft username you typeTo fetch that player's skin when you ask for it.Legitimate interests (doing what you asked)A few minutes in memory, then discarded.Mojang (owned by Microsoft), whose public skin service answers the lookup. It may be outside the UK.
A bug or idea report (desktop app, adult testers only)To fix bugs and hear ideas.Your consent: the feature is off until you switch it on, and you choose to send each reportUntil the issue is dealt with, and no longer than 6 months.The public relays that carry it (nos.lol, primal.net, offchain.pub) only see scrambled, encrypted data.

The web game

The browser version of Axe'n'Stax needs no sign-in or account and sets no cookies. It saves your worlds and settings in your browser's own storage on your device, only because saving is what you asked it to do. That data never leaves your device and we never see it. Clearing your browser's site data deletes it. If the game hits an error, the error is shown on your screen; nothing is sent to us.

Feedback in the browser

The browser version has no feedback channel: no /bug, no /idea, no message box. Nothing you type or do in the game is sent to us.

IP addresses

Our applications — this site, the game, the docs, wiki, learn and project sites — do not log IP addresses; their access logging is switched off. An address is used in one place only: a small in-memory counter that rate-limits abuse (skin lookups). It is never written to a log or to disk, and it is gone when the application restarts.

The web server in front of these sites keeps no access logs. If a request fails partway through, it can write a short error line to its system log. Any address in that line is shortened first (the last part is cut off, so it is never your full IP address), and the system log deletes entries after 3 days. A shortened address could still, with other information, point towards a household, so we treat it as personal data. Older log entries that held full addresses were deleted on 3 October 2026.

Our pages load nothing from other companies: no web fonts, no scripts, no images from elsewhere.

Importing a Minecraft skin

If you type a Minecraft username to bring in a skin (/mc-skin), that username is passed on to Mojang's own public skin-lookup service so we can fetch it. In the browser the lookup goes through our server; in the desktop app your computer asks Mojang directly. We don't log or write the name to disk ourselves — it's held in a short in-memory cache (a few minutes, to avoid hammering Mojang on repeat lookups) and then discarded. What Mojang does with the request is covered by Microsoft's privacy statement.

The native (desktop) app

The desktop app is software that runs on your computer. Your worlds, settings and contacts stay there; we don't receive them. To work, it talks directly to some services that are not ours:

The game itself (your world, your play) is never routed through us; relays only carry the setup handshake.

Feedback in the desktop app

The desktop app's bug and idea reports (/bug, /idea) are an alpha-tester feature for adults, off by default and only available once a tester switches them on in Settings. When on, each report is end-to-end encrypted to us and sent from a one-time key with no account or identity attached. A report contains only your message, whether it's a bug or an idea, a random report number, and the game's version number. Public relays (nos.lol, primal.net, offchain.pub) carry it but can't read it. We read reports on our own computer. We never reply to or message players. Report status is published as an anonymous list of scrambled report numbers that only the sender's own game can recognise. Please don't put personal details in a report.

Children

Axe'n'Stax is made with young players in mind, so we've built it to collect as close to nothing as we can. There are no accounts on our servers, no profiles, no ads and no tracking. We never ask for age or a birth date. Feedback reports are only for adult testers. We don't use any information to profile players or to nudge them into sharing more.

Where data goes

Our server is in the EU. Mojang, the Nostr relays and the STUN servers are run by other organisations and may be anywhere in the world, including the US. The only things they get from us or from the game are listed above.

What we don't do

No analytics, no ad trackers, no third-party marketing pixels. We never ask for a birth date — age, where it matters at all, comes from a yes/no signal your sign-in provider gives us, not a date we store. We don't sell anything we hold, and we share it only as listed on this page.

Your rights

You have the right to ask what personal data we hold about you, to have it corrected or deleted, to limit how we use it, and to withdraw consent at any time (for feedback reports: switch the feature off, and ask us to delete reports you've sent).

Your right to object. Where we rely on legitimate interests (the IP address and skin lookup rows above), you have the right to object at any time, and we will stop unless we have a compelling reason not to.

An honest note: because we keep almost nothing and don't link anything to a name or account, we usually can't tell which data, if any, is yours. If you ask about a feedback report, include the report number shown in the game's /mailbox list so we can find it.

Complaints

If you're unhappy with how your data has been handled, you can complain to the UK regulator, the Information Commissioner's Office (ICO, now called the Information Commission): ico.org.uk/make-a-complaint or 0303 123 1113.

Changes to this page

When what the code does changes, this page changes with it. Last updated: 4 October 2026.