Experiences.

The open sandbox is only half of it. An experience drops a goal, a challenge, or a whole new way to play on top of the world — you jump in, play it, and your own world is never touched.

Play →

Think of experiences as different games inside the game. Some are quick races against the clock; some are long, careful climbs. You start one from the in-game chat (open it with T or /), and when it ends you're back in your own world, exactly as you left it.

Today there are two official experiences — and they're only the beginning of what an experience can be: timed challenges, puzzle builds, survival gauntlets, co-op missions, adventure maps. Whatever someone can dream up.

⛏️ Hash Dash

A three-minute mining sprint. You're handed a stone pickaxe — now break the hardest rock you can find. Every block scores "work", and the hardest rock scores the most, so it's pure focus: crosshair on stone, never stop swinging. Most work when the buzzer goes wins. Runs on your world without changing it.

🟧 Satori Rush

Start with nothing and race to the bottom of the world for your first Satori — the single rarest block in the game. It's a full survival climb: wood, stone, iron, diamond, then deep into fresh deepslate. The clock counts up, a lower time is a better run, and your first Satori rings the Genesis Block fanfare.

Start one in-game with /scenario hash-dash or /scenario satori-rush. Step-by-step guides live in the Learn journey; the full rules are in the Wiki.

Soon: make your own

Experiences won't just be ours. Soon you'll be able to design your own — set the goal, the rules, the world — and share them so anyone can play. Your challenge, running on someone else's screen, on the other side of the world — the same way you'll share a skin or a build.

See what's coming →